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暴雪承認失敗:雪上加霜Diablo 3已遭破解

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海藍牛
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推出不到兩個月的Diablo 3,負面消息不斷,玩家的數目愈來愈少,似乎已變成了無可挽救的局面。日前其官方討論區的社區經理也發出聲明,表示Diablo 3做得不夠好,間接承認了失敗,遊戲並不成功。另一邊廂,Diablo 3已被破解,有非法下載版的同時,也可以不需要連上網也可以玩到。

破解版早於推出初期便可以下載,但大部分均未能真正可以玩到,暴雪更認為,Diablo 3沒有被破解的可能。不過一著名的遊戲破解組織skidrowcrack.com便推出了網絡模擬版本的Diablo 3,透過自己建立的專屬伺服器,並修改遊戲變成了可以在私人網絡上對戰,對於尚未推出的地方如中國,可以預計得到將會變得非常受歡迎。據知破解版可以完全正常運作,所有資料均會定期向真正的伺服器更新,外國更有用家拍了一條Youtube片段去諷刺暴雪。至於社區經理所發表的原文大家可以看看下面的中英對照。

「我們必須承認,要將後遊戲時間延續較長,只靠搜索物品是遠遠不夠的。現在還是成千上萬的玩家每天在玩我們的遊戲,玩的時間很長,但他們終究也會感到厭倦(如果他們現在還沒有的話)。」

「殺死敵人,尋找物品,這些很有趣,我們也認為遊戲的系統挺不錯的,或者至少在經過修復和調整後變得不錯。但誠實的說,《暗黑破壞神3》不是《魔獸世界》,我們不可能隔幾個月就放出一些新系統和新內容。這個遊戲需要有另一些吸引玩家繼續的東西,但我們知道,現在並沒有。」

「我們還在製作1.04,這個版本會盡力修補好所有你們提出來的問題,1.1的PVP競技場也在進行中。我相信這些補丁都能讓玩家找到新的樂子,對遊戲重拾興趣,但這些都不是最終極的解決方案,至少沒有達到我們曾經對《暗黑破壞神》系列後遊戲時間的預期。對於如何改善系統我們還有一些主意,但說實話,如果我們想要把一切做到最好的話,那是個大工程。至少在1.1版本之前我們不會動工,而1.1版本也沒那麼快完成。」

「雖然這麼說很事後諸葛,但在遊戲發售前我們以為物品搜索會具有一定的耐玩性,後遊戲時間會持續的久一些,但很顯然,這些都沒成真,我們也已經意識到了這點。」

We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.

We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

來源:battle.net / donews

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海藍牛